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Cat Normoyle
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Research
  • Research
  • Teaching
  • Teaching
  • Travel
  • Travel
  • Research
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Teaching
  • Travel
  • Research
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Teaching
  • Travel
Interactive-Immersive Experiences

Mapping Communication Design Research Trends Through Data Visualization

This project analyzes keywords from Design Incubation’s colloquium research archive to track trends in communication design research over the past decade. Since 2014, Design Incubation has hosted public colloquia where

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June 16, 2025 No Comments
Interactive-Immersive Experiences

Creating mixed realities and designing for the “physdigital” experience in graphic design

Graphic designers work with materials, tools, and systems in all kinds of ways. Being hands-on with both analog and digital tools helps students expand how they think about design and

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August 23, 2024 No Comments
Interactive-Immersive Experiences

Now & Next Exhibition showcases typographic futures with augmented reality (AR) and immersive, interactive experiences

The Now & Next project asks students to consider current and emerging themes in typography to design a poster that communicates their perspective on where type is now and where

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March 6, 2024 No Comments
Process & Making

Teaching Kinetic Type: Prioritizing Form and Space in motion design with Analog Making Processes

I’ve developed a project that has evolved over the years but has ultimately become a kinetic typography project. Kinetic typography—or type in motion—is an animation technique mixing motion and text

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September 6, 2023 No Comments
Community-based Practices

LGBTQ Archival Project Receives Funding from the Engagement Scholarship Consortium

The LGBTQ Archives project began in 2022 as an investigation into the university and community archives to discover an important and relevant historical narrative from our community — Greenville, North

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August 4, 2023 No Comments
Interactive-Immersive Experiences

Creative Code as a Medium for Making: Typographic installations

Graphic design graduate students at ECU completed interactive design concepts for large-scale, immersive typographic installations to be on view during the upcoming fall semester.

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June 29, 2023 2 Comments
Community-based Practices

Assessing Impact in the City of We: Observations, Interviews, Surveys, and the Power of Community Relationships

After City of We was installed in Uptown Greenville in October 2020, the project entered its final phase: assessing long-term impact of the project.  We used observation, interviews, and a

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May 7, 2022 No Comments
Research

Graphic Design as a Powerful Tool: Teaching Students how to Assess Social Impact in Design

As part of the RGD (The Association of Registered Graphic Designers) 2021 Design Educators Conference – Webinar Series, I presented research on teaching social impact assessment to undergraduate students in

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April 28, 2021 No Comments
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I’m a designer, writer, and educator interested in community-based practices, interactive experiences, and experimental making across physical and digital materials. Community is central to my work and I think about it in terms of people, places, and making. Collaboration and engagement shape everything I do. I’m especially interested in how space and place affect how we connect, interact, and share, and how tools and technology shape what we make. Whether physical, digital, or somewhere in between, the spaces we create—and the things we make— should reflect, support, and connect with the communities we’re part of.

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I’m an Associate Professor at East Carolina University, where I teach communication design, typography, user experience, and interaction design. I emphasize critical thinking in the design process and in learning. I work with communities to challenge bias in design making and explore how tools and systems can be used—or built or reimagined—to shape different outcomes through experimentation and play. I love learning alongside my students and am always open to creative collaborations in teaching or research.

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